Audio and Recording Technology

Diploma

2013-2014 academic year

You can earn an audio recording technology diploma. Note that not all courses for each program can be offered every semester.

You will need to successfully complete a minimum of 30 Credit Hours.


Required Core Courses

Core 28 Credit Hours

Course NumberCourse NameCredit Hours
BRDC 1010 Introduction to Mass Media
A survey of entertainment and information media, including history, development, social impact, laws, ethics, policies, organization, programming, advertisers, audience, public interests, criticism, new technologies, and the future.
3
MATH 1100 Foundations of Mathematics
This course is designed to give the students a survey of mathematics topics including set theory, logic, geometry and dimensional analysis, financial calculations and management graph theory, probability and statistics. Main emphasis will be the application of problem solving methods while studying topics.
3
AUDR 1580 Physics of Sound
Introduction to the mathematics and physics of sound. Beginning with Decimal counting systems, students study basic math and algebra as applied to sound and the dB. Further study pursues alternative counting systems. The physical properties of sound, oscillation, and periodic movement are covered as a parallel development with math skills and problem solving.
3
AUDR 1600 Audio and Recording Techniques I
Introduction to recording studio technology equipment and terminology, including psychoacoustics, the limitations of the ear, and basic microphone design and construction.
2
AUDR 1615 Audio and Recording Techniques I Lab
Introduction to hands-on techniques utilized in recording studios. Students will be involved in mock recording sessions while learning how to operate the various components found in recording studios such as microphones, mixing consoles, multi-track recorders and two-track recorders.
1
AUDR 1620 Audio and Recording Techniques II
Technical aspects of the recording studio, including editing, session set up, mixing, console flow logic, and patchbay design. A study of mixing from a multichannel recording to two-channel stereo including a control of channel levels, multiband equalization, pan pots, reverberation, compressors and limiters, and patchbay design. Study of acoustics and its application. Microphone placement.
5
AUDR 1635 Audio and Recording Techniques II Lab
Continuation of hands-on instruction as utilized in modern recording studios. Students will be involved in mock recording sessions while learning how to operate the various components found in recording studios such as microphones, digital and analog mixing consoles, multi-track recorders two-track recorders, and digital audio workstations (DAW). Patching and operating outboard gear will also be introduced.
1
AUDR 1660 Electronics for Audio I
Comprehensive study of electronics from atomic structure through parallel and series circuits. Ohm's Law, Kircholl's Law, and Thevin's Theorem will be used to analyze current flow and voltages. In-depth analysis of passive circuits including resistors, capacitors, and inductors. Use of volt-ohm meters will be introduced.
2
AUDR 1670 Electronics for Audio I Lab
Lab experience for AUDR 1660. Students will build and analyze various passive circuits emphasizing the proper use of test equipment.
1
AUDR 1680 Electronics for Audio II
Applicable study of audio system signal flow. Discussion will include patch bay schemes, switches, relays, and block diagrams. Includes extensive discussion on the interfacing of sound systems intended for live performance. Operation of consoles, drive systems, amplifiers and speakers will be studied.
2
AUDR 1690 Electronics for Audio II Lab
Hands-on lab for AUDR 1680. Using on-site equipment, signal flow and design of audio consoles, tape decks, and outboard devices will be studied. Live sound system interface will be explored in both front-of-house and monitor configurations.
1
AUDR 1700 Non-Linear Editing I
Introduction to concepts and techniques of video and audio editing and production using a non-linear, computer-based production system.
1
AUDR 1720 Non-Linear Editing II
Continuation of concepts and techniques of video and audio editing and production using a non-linear, computer-based production system.
1
AUDR 1760 Digital Audio Workstation I
Introduction to concepts and techniques of audio editing and production using a non-linear, computer-based production system.
1
AUDR 1780 Digital Audio Workstation II
Continuation of the concepts and techniques of audio editing and production using a non-linear, computer-based production system.
1

Suggested Elective Courses

Electives 2-3 Credit Hours

Course NumberCourse NameCredit Hours
AUDR 2500 Fundamentals of Digital Audio
Study of the underlying fundamentals of modern digital audio systems. Covers basics of the binary number system and digital logic gates. Students will discuss sampling, aliasing, bit resolution, quantization, and dither.
1
AUDR 2600 Audio and Recording Techniques III
Continuation of AUDR 1620 with emphasis on flexibility and limitations of console recorders and all auxiliary equipment. Study of makes and models of recording consoles most commonly used in professional studios. Further study of audio acoustics. Introduction to equipment used for musical sound reinforcement.
3
AUDR 2610 Audio and Recording Techniques III Lab
Lab for AUDR 2600.
3
AUDR 2800 Audio and Recording Projects I
Includes all aspects of a recording project. Depending on the nature of project preparation, it may include song and talent selection, recording and overdub sessions, mixdown sessions, and editing the master tape for mastering and pressing. Student must have sophomore standing in the audio and recording program.
2
INFO 1600 Personal Computer Systems Maintenance and Repair
Introduction to the maintenance, upgrading, and repair of personal computer systems. This course prepares the student for taking CompTIA's A+ Core hardware certification test. Lecture and lab experience on system hardware such as mother boards and memory, hard and floppy disk drives, expansion boards, video circuits, printers, monitors, power supplies, and I O devices.
3
INFO 1610 Personal Computer Systems Maintenance and Repair Lab
Lab experience for INFO 1600.
1
INFO 1710 Web Page Development
The Web Page Development course is intended to show students what the basic HTML code is behind a web page and how to use HTML to construct a site. Topics covered include finding and using images, linking pages, making tables, frames, javascript, navigation, backgrounds, and design elements of a website.
1
INFO 1730 Dreamweaver and Fireworks
This course provides a step-by-step guide for introductory to intermediate skills in Dreamweaver and Fireworks. Concepts to be covered include: how to create a Dreamweaver Website and use Fireworks, which is a graphics program that allows the user to create or enhance graphics specifically for the web. These skills will assist the user in creating vibrant websites.
1
INFO 1735 Flash and Streaming Media
This course provides a step-by-step guide for introductory skills in Flash and Streaming Media. Concepts to be covered include: how to utilize Flash software which is a developmental tool that allows the user to create interaction, often by using animation, and compare and contrast streaming media elements with static media elements, specifically for the web. These skills will assist the user in creating and maintaining dynamic interactive websites.
1
MUSC 1077 Individual Music Lessons I Piano
Individual instruction in piano. Structured to meet the needs of students. Learning-performance oriented. Students may register for this class four times.
1
MUSC 1117 Individual Music Lessons II Piano
Continued development of individual performance skills in piano. Student may register for this class four times.
1

Take this classNote to Current Students

We strongly recommend that you review your course schedule with your advisor and consult the college catalog for specific program requirements.